My Creative and Professional Perspective
Software developer focused on video game development, with experience in programming, designing, and implementing interactive systems. Proficient in C#, C++, JavaScript, and Python, applying these technologies to gameplay development, tools creation, and systems logic. Experienced in customer service and project management, enabling me to work in an organized manner, collaborate effectively within multidisciplinary teams, and maintain clear communication with clients and stakeholders. Passionate about creating dynamic, functional, and user-centered experiences.
A casual tabletop-inspired game in which players race to reach the final destination. Progress is determined by a randomized dice-roll system, creating dynamic gameplay and encouraging replayability through unpredictable outcomes.
A 2D game inspired by the iconic Worms franchise, featuring a unique twist in which the playable characters are Miku and Goku. The project combines turn-based combat mechanics with a lighthearted crossover concept, creating a fun and recognizable experience for players.
Explore My Work as a Game Designer!
Hypercasual Game Library
HELLTUBIE
HellTubie is a psychological horror experience that blends unsettling themes with a cute and colorful aesthetic. This 2D platformer challenges players to escape from hell while avoiding the creatures of the underworld that relentlessly pursue them.
The project explores the contrast between charming visuals and a tense, horror-driven atmosphere, creating a unique gameplay experience.
My role in the project:
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Game Designer
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Gameplay Programmer
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Mechanics Implementation
Assets:
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Art and audio sourced from free asset libraries.
My Work and Projects
FUTBOLITO
Fulbolito is a project born from a passion for creating a unique experience inspired by the 2026 FIFA World Cup. This 2D game challenges players to score goals in the shortest time possible while exploring a selection of iconic characters representing the host countries of the 2026 tournament.
The project's vision was to expand the concept into a branded experience that could be adapted for companies such as Banamex and Marinela as part of promotional and marketing campaigns.
My role in the project:
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Game Designer
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Gameplay Programmer
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Mechanics Implementation
Art: https://www.instagram.com/hmtzaart/
Music: https://www.instagram.com/isaac._0._/
A 3D runner game inspired by Mesoamerican culture, featuring environments, themes, and visual elements influenced by the rich heritage of ancient civilizations. The project combines fast-paced gameplay with culturally inspired worldbuilding to create an engaging player experience.
My Work and Projects
In this 2-to-4-player card game, you take on the role of a witch with the ability to control the elements.
Your objective is to collect as many crystals as possible, combine elements to create more powerful spells, and outmaneuver your opponents on your path to victory.
My role in the project:
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Game Designer
Let's Build Your Next Project Together!
I'm here to help transform your creative ideas into engaging experiences. Get in touch, and let's start building something great together.
proyectosarchu@gmail.com